

Mana Flask -> Quartz Flask (The Silver Locket, Act 7) +. Life Flask -> Granite Flask (The Key to Freedom, Act 5) +. Summon Chaos Golem (Breaking the Seal, Act 4) after getting Elemancer Summon Ice Golem (Breaking the Seal, Act 4) after getting Golem Commander Summon Stone Golem (Breaking the Seal, Act 4) after getting Liege of the Primordial Summon Lightning Golem (Breaking the Seal, Act 4) Herald of Thunder (Intruders in Black, Act 2) -> Wrath (Lost in Love, Act 3)ĭetermination (A Fixture of Fate, Act 3) after getting Sovereignty The gems below can be socketed wherever you have space without being linked!įrostblink (Breaking Some Eggs, Act 1) -> Flame Dash (The Caged Brute) + Hextouch (The Eternal Nightmare, Act 4) Wave of Conviction (Intruders in Black, Act 2) Keep Molten Shell at Level 15 and Cast when Damage Taken at Level 10! + Cast when Damage Taken (The Eternal Nightmare, Act 4) Steelskin (Breaking Some Eggs, Act 1) -> Molten Shell (A Fixture of Fate, Act 3) + Lightning Penetration (A Fixture of Fate, Act 3) + Elemental Focus (Sharp and Cruel, Act 2) + Added Lightning Damage (The Caged Brute, Act 1) Orb of Storms (Breaking Some Eggs, Act 1) -> Galvanic Field (Intruders in Black, Act 2) + Spell Echo (The Eternal Nightmare, Act 4) + Added Lightning Damage (The Caged Brute, Act 1) -> Inspiration (A Fixture of Fate, Act 3) + Arcane Surge (Twilight Strand, Act 1) -> Lightning Penetration (A Fixture of Fate, Act 3) Spark (Enemy at the Gate, Act 1) -> Arc (The Siren's Cadence, Act 1) To gain 2 Passive Skill Points from Eramir in the Forest Encampment Magic-rarity Wand + Rare-rarity Topaz Ring + Orb of AlterationĪct 1 | Act 2 | Act 3 | Act 4 | Act 5 | Act 6 | Act 7 | Act 8 | Act 9 | Act 10 Weapon with "Adds (1-4) to (46-49) Lightning Damage to Spells" (Level 20) Magic-rarity Wand + Normal-rarity Topaz Ring + Orb of Alteration Weapon with "Adds (1-2) to (21-22) Lightning Damage to Spells" (Level 8) Sell all listed parts together to any vendor, the resulting item will be shown before confirming. Later on you may find upgrades or Essences of Torment or -Woe to craft them. ‣ Use two Wands and improve them with the following vendor recipes, once at Level 8 and again at Level 20. ‣ Wear a Heavy Belt and Jade Amulet for early attribute requirements.

‣ After getting your hideout and unlocking recipes starting in late Act 2, use your Crafting Bench to add Resistances, Life, Spell Damage, Cast Speed, Strength or Dexterity to your gear. ‣ Galvanic Field, Wave of Conviction and Conductivity help with tougher enemies. You can find this option at the top when left-clicking the skill on your skillbar. ‣ Set Arc, Flame Dash and Wave of Conviction to Always Attack without Moving. You can activate them and then unbind them, or bind them to your secondary skillbar by holding CTRL. ‣ Your auras and golems don't need to be actively on your skill bar. If there are multiple gems from the same quest listed below, you have to buy the others from the currency vendor in that acts town. ‣ You'll only get one gem as quest reward. If you're new, I recommend checking out the Getting Started section on Maxroll. This part contains everything you need to know about the build while getting through the acts. Golems can die and leave you weaker for 4 seconds single target damage can't compete with most meta builds mediocre damage potential until upgrading to the endgame setup + Endgame Setup is fairly tanky and has Stun/Reflect Immunity + easy to play, Arc autotargets and chains between enemies + low gear requirements make it a good starter You can follow my Groupfound Private League progression with this build live on Twitch! Will work on a video guide once I have time! Requires the Path of Building Community Fork (Read the Notes inside to set it up properly!) If you have any questions, please ask them in the help section within my Discord channel! This means that all comments until page 2045 aren't relevant to the current setup! That's because the build had to be changed completely with almost every patch, which didn't always work out. Many people have followed it over the years and opinions range from "the most fun I had in this game" to "the worst thing ever", depending on when they've played it. It's aimed at new players who want a spellcaster that's simple to play and easy to gear while being able to experience most content this game has to offer. Obviously can't say much about changes to the build itself yet.
#Dead or alive 5 last round mods arc works Patch
For Patch 3.20, I'm planning to improve the guide's structure to follow along the progression curve without having information for each step scattered around different parts of the guide.
